![]() ![]() It is possible to purchase a pylon without placing it down.The Universal Pylon is a post-Moon Lord item, since obtaining it requires a full Bestiary, which includes having to defeat the Moon Lord.Although he still has one empty shop slot, there will always be an empty slot for players to rebuy sold items, thus he will not sell pylons. Another example is the Painter during Christmas.One example is the Tavernkeep after Golem is defeated, he will stop selling pylons due to his shop inventory being entirely filled with unique offerings.NPCs will not sell pylons if there is no available space in their shop. ![]() NPCs living in the Underworld count their current biome towards the Cavern Pylon, despite technically being in another biome.Similarly, pylons function based on the biome the pylon is in, not the biome the NPCs allowing it to function are in.As with all biome-specific vendor items, NPCs sell pylons based on the biome the player is in, not the biome the NPC is in.These are only examples and are not a complete list of every combination that can be used to obtain a pylon.ĭryad and Painter and Witch Doctor or Zoologist The table below indicates which NPCs could be housed in the biome appropriate to the pylon (at a distance from other NPCs) to ensure that one of them is happy enough to sell the pylon. A hybrid biome can result in multiple pylons appearing in the NPC's inventory, except the Forest and Cavern, which are mutually exclusive and only available when not in the Snow, Desert, Ocean, Jungle, Hallow, or Glowing Mushroom biomes.To use the pylon, two NPCs need to be housed nearby, but neither needs to be the one who sold the pylon, and their happiness is no longer relevant for the Pylon Network. Note that happiness only matters while purchasing a pylon.The player is not in an evil biome ( Corruption or Crimson).There must be another NPC near the vendor NPC.an NPC who loves their biome, and at least likes their only close neighbor (or vice versa), can be happy enough even if there are too many NPCs within 120 tiles to get the solitude bonus. In a more crowded area, bonuses can be stacked e.g.Given this, it is enough to place a vendor in a biome they like, or with an NPC they like, while avoiding crowding or any biome or neighbor that they dislike. The "solitude" bonus gets most of the way there, granted by having at most one other NPC within 25 tiles, and at most three more within 120 tiles.The NPC they like (who helps make them happy) does not even need to be a vendor. Remember that NPC relationships are not always symmetrical, but only one vendor needs to be happy enough to sell the pylon.The vendor NPC must be happy, with a sale modifier of 90% or better.Pylons cannot be used to travel long distances without opening the fullscreen map.Players must be within interaction range of a pylon (60 tiles ) to use the pylon to teleport.Pylons cannot be used during boss battles or when invasions are announced or in progress (excluding the Lunar Events).Only one of each type of pylon may be placed in a world.Pylons only function when in their respective biome.Pylons will not work if an NPC is not near their home. At least a portion of the NPCs' housing tiles must be within this range, but the pylons will still work if the NPCs themselves walk out of this range.Pylons can only be used when there are 2 or more living, housed NPCs (including the Old Man and town pets) within a 169-tile wide by 124-tile high rectangle centered on each pylon.The following restrictions apply to all pylons (excluding the Universal Pylon): When two or more pylons are placed, they form the Pylon Network. They allow a player to teleport to any other pylon by pressing the ⚷ Interact button on them, which will open the fullscreen map, and selecting the other pylon there. Pylons are furniture items that appear as a large stone or crystal hovering and rotating above a biome-themed stand. Two pylons being used, as shown in the 1.4 changelog. ![]()
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